Escapade

Escapade

Escapade

Transforming Bucket Lists into Bold, Community-Driven Adventures

Transforming Bucket Lists into Bold, Community-Driven Adventures

Transforming Bucket Lists into Bold, Community-Driven Adventures

Designed Escapade, a social-powered bucket list app created in a 24-hour hackathon, to help users break out of routine, explore new experiences, and stay accountable through community challenges—earning first place in WeHack's General Design Challenge for its intuitive UX and innovative engagement model.

Designed Escapade, a social-powered bucket list app created in a 24-hour hackathon, to help users break out of routine, explore new experiences, and stay accountable through community challenges—earning first place in WeHack's General Design Challenge for its intuitive UX and innovative engagement model.

Timeline:

Timeline:

Timeline:

24 hours

24 hours

24 hours

My Role:

My Role:

My Role:

Solo Designer

Solo Designer

Solo Designer

Team:

Team:

Team:

1 Designer, 3 Developers

1 Designer, 3 Developers

1 Designer, 3 Developers

Tools:

Tools:

Tools:

Figma

Figma

Figma

Try It Yourself: The Live Prototype!

Try It Yourself: The Live Prototype!

Every Adventure Has a Beginning

At WeHack, a 24-hour hackathon for women and non-binary technologists, our challenge was simple but open-ended: “Adventure is Out There.”

Inspired by stories like Alana Nichols’ journey of resilience, we asked ourselves: What does adventure look like in the digital age, and how can we encourage more of it?

We envisioned Escapade, a mobile app that makes exploration feel accessible and exciting by combining goal-setting with social accountability, real-time inspiration, and gamified experiences.

Design process

Double Diamond

Research & Discovery

Understanding the Problem: Why We Don’t Act on Adventure

We began by exploring why people often dream of adventure but rarely pursue it. Secondary research revealed some common patterns:

User Interview

User Interview

With limited time, we conducted internal structured interviews and mapped an empathy canvas to clarify user needs.

Users need a bucket list app that inspires action, reduces overwhelm, and builds community around goals.

User Persona & Empathy Map

User Persona & Empathy Map

With limited time, we conducted internal structured interviews and mapped an empathy canvas to clarify user needs.

User Persona

User Persona

Emily’s calendar is packed, but her curiosity never slows down. From scaling cliffs to mastering Spanish verbs, she’s always chasing her next personal milestone.

Empathy Map

Empathy Map

Doing so helped us identify emotional and behavioral drivers behind action—or inaction.

Competitive Analysis

We analyzed 3 leading bucket list apps to understand what’s missing from current solutions.

Spoiler Alert:

Escapade bridges the gap by turning personal growth into a social, gamified adventure—offering customizable challenges, friend invites, and progress tracking that competitors lack.

Define: Problem Statement

Define: Problem Statement

How might we design a bucket list app that encourages bold exploration while building social accountability and ongoing engagement?

We narrowed our product goals to three UX pillars:

1/

Motivate: Build momentum through gamification.

Motivate: Build momentum through gamification.

2/

Connect: Foster accountability through community.

Connect: Foster accountability through community.

3/

Guide: Reduce friction with curated suggestions.

Guide: Reduce friction with curated suggestions.

Develop: Ideation & Wireframing

Sketching the Vision

With only 24 hours, we sketched lo-fi concepts to define core flows before building out hi-fi screens in Figma.

Prototyping Under Pressure

Prototyping Under Pressure

Design and development happened simultaneously. As the sole designer, I worked closely with three engineers—passing off screens the moment they were ready for testing. This live iteration cycle helped us stay aligned and build trust fast.

Despite the 24-hour crunch, we maintained clarity by focusing on experience flow over excessive feature sets.

Deliver: Final design

Deliver: Final design

The Winning Hand: Our Final Design

The Winning Hand: Our Final Design

Where intentions become commitments

Manage and track personal goals—integrated with social features to encourage action, not just list-making

Adventures are better together

Swipe to accept or decline challenge invitations, turning goal-setting into a dynamic, shared experience

Motivate through friendly competition

See how you rank among friends based on completed goals—fostering healthy, private motivation

Celebrate progress, inspire others

View friends’ accomplishments in a social feed that celebrates progress and sparks new ideas

From “I don’t know what to add” to “Let’s go”

Find curated goal ideas across categories like “Extreme” and “Chill”—helping users turn “I don’t know what to do” into “Let’s go”

User Testing & Feedback

User Testing & Feedback

Feedback in Action

Feedback in Action

Judges praised our structured UI, accessible layout, and social engagement features

The "Challenge a Friend" function was highlighted as a standout idea

Every judge agreed: Escapade transformed bucket lists from passive notes into interactive, community-powered journeys

Reflection & Impact

Reflection & Impact

Winner of the General Design Challenge, selected from 59 teams for outstanding UI/UX, innovation, and storytelling.

Winner of the General Design Challenge, selected from 59 teams for outstanding UI/UX, innovation, and storytelling.

What I Learned

Collaborate cross-functionally in a high-stakes, fast-moving environment.

Prioritize features under extreme time pressure

Lead a design direction while staying open to live feedback

If I Had More Time...

Add AI-powered adventure recommendations

Develop deeper community integration features

Expand the challenge system with streaks, badges, and shared timelines

Shoutout to my brilliant teammates—your creativity, commitment, and coding magic brought this vision to life in just 24 hours. Couldn’t have asked for a better crew.

Open to Chat!

Got feedback, ideas, or just want to connect?
I’m always up for a good conversation —

Let’s talk

Open to Chat!

Got feedback, ideas, or just want to connect?
I’m always up for a good conversation —

Let’s talk

Open to Chat!

Got feedback, ideas, or just want to connect?
I’m always up for a good conversation —

Let’s talk